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Ground and Skulls Substance

Tileable material made with Substance Designer 5.
It's possible to plug other height bmp to replace the skulls with other kind of bones/rocks etc.
This substance is very powerful, you can set the number of rocks, input, their colors, ground elevation, intensity of the cracks and more !

Except for the skulls, everything is procedural and done inside Substance Designer 5.
Skulls sculpted and baked in Zbrush.

Christophe delahaye 03 beauty
Christophe delahaye 04 beauty
Christophe delahaye 02 beauty
Christophe delahaye graph
Christophe delahaye 05 skull